It's a bit of a shame, then, that Earth is less visually impressive. There's definitely something very beautiful and serene about driving a space rover across the desolate landscape, or looking out through a porthole into the depths of the cosmos. There are a number of different environments you'll get to explore, not just the red sands of Mars but also a space station, an icy valley, as well as some scenes on Earth. It can also be pretty finicky whenever you have to jump across gaps to the next climbable section, and more often than not you'll end up throwing yourself in completely the wrong direction to your untimely death. There are some accessibility options like only having to use one of the triggers, but you'll still be constantly holding it down so none of the options really help. Having to do it manually is not only slow but it also tires out your fingers. There's a reason most games just automatically let your character climb. It seems neat at first and it's easy to get into a rhythm of alternating between the triggers, but it quickly gets tiresome. You'll control each arm separately, manually repositioning each pick and then using the L2 and R2 triggers to stab your picks into the wall in order to climb. Kathy is much more nimble than the original astronaut, and can climb using her ice picks to travel up surfaces on Mars, or along fabric insulation inside the space station. One of the big new mechanics in the game is climbing. You'll constantly be pushing forward to try to uncover the next piece of the story. None of them are particularly difficult, but that's actually a good thing as it means the pace of the game is never slowed down. These puzzles start off simply but grow in complexity as you get further through the game. Things like locked doors where you'll need to position energy beams to open them, or decryption puzzles that have you moving your little flying robot pal Ayla around. Occasionally you'll come across various puzzles which block your way. You'll really start to question if what you and your team are doing is the 'right' thing to do. What makes things really fascinating is that the majority of the characters you meet are morally ambiguous. You're only given little bits of information at a time, but it's always just enough to make you want to continue and find the next clue. These come in the form of holograms, text messages, and notes between the colonists, which will start to fill in some of the blanks. As you explore you'll gain a greater understanding of what's going on by finding various collectables. Kathy isn't just trying to find technology to help save our home planet, but also to uncover what's happened to the Mars colonists, including her father. There are some absolutely fantastic performances from many of the voice actors which really help to enhance some of the emotional moments you'll come across. While there's always the backdrop of your mission to save Earth, it's more the relationships between the various characters that'll keep you wanting to move forward and discover more. This time around, the story has a much more personal and intimate feel to it. While you could play this as a standalone title, you'll get a lot more out of it and have a much greater understanding of the story and your crew's motives if you play Deliver Us the Moon first. If you've played the original game then many of the characters you meet will be familiar to you. You play as a young astronaut, Kathy Johanson, who is part of a team tasked with travelling to Mars to retrieve some vital technology in the hopes of saving the dying Earth. Deliver Us Mars takes place ten years after the events of Deliver Us the Moon and this time, as the game's title suggests, you'll be journeying to our neighbouring planet.
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