![]() ![]() For the other two teammates, i'm sure you are familiar with how to optimize them as they're probably older characters with solid guides around the net. Next i would focus on support, crown Faruzan's burst and optimize her ER. Somewhat trivial but just sharing my experience.) Also, usually those who have Wanderer keep him as part of the exploration team, it's a bit annoying to unintentionally trigger Widsith buff when you switch to him to fly around, especially when you are about to engage in combat at your destination, the buff will have already expired when you arrive. (*Widsith is great when it works, but as we know Wanderer doesn't really want the EM buff, also at C2 where he bursts at the end of elemental skill dps window, Widsith's atk or dmg buff has already expired. Depending on your dedication, his Signature is very good on him, he makes full use of the atk speed buff since ranged catalyst attacks don't have hitlag. Goblet can be better (1x unwanted roll) but don't force it, just hope to get it (including possible >35CV flower and feather) during the search for sands.įor the long term, if you somehow get Lost Prayer/Atlas*, give it to him, although you might need to switch for CD circlet for Lost Prayer. Vinho lavaque cabernet, Knights armor sweatshirt, Fabienne vogel frerking, Hydronium ion. Yeah, in your position i'd keep looking for a better sands for potential 200CD before moving on from that artifact domain. GOLDEN - YELLOW - The toxins of the Maskeraith deals piercing damage - good against beast and fiend type monsters but bad against slime and construct type monsters IRON - WHITE - The toxins of the Maskeraith deals normal damage, not resisted by some monster but not super effective against some monsters The knight can even change the Type of damage inflicted by the toxins by switching out the harness, each harness is also a different colour as well, the Maskeraith can wear the following harnesses TIER 3 - Hexing Haze - Releases a miasma that hexes surrounding foes, the hex deals massive damage after the enemies personal timers reach ZERO, for each enemy caught in the miasma, the duration of the hex increases ![]() TIER 2 - Shadow Cloak - Makes the knight invisible, boosting defense but the invisibility will be removed if the knight attacks, gets hit or does any other action besides moving TIER 1 - Caustic Quills - Fires a series of quills that stick into the enemy and inflicts poison, when a quill pops off it inflicts additional damage To increase the power of a Maskeraith a Knight must feed it a specific type of food created from the purple gem stones known as Dark matterĪt certain levels the knight will need to feed the Maskeraith an Evo Catalyst to increase the power and Tier of the Sprite and with each tier increase the Maskeraith will learn a new abilities that can be used to help the Knight on there expeditions into the depths The eye colour changes to match the personal colour of the knight. The Maskeraith is a variation that focuses on stealth and sabotaging the opponent and resembles a ghost wearing a blank mask. A Battle sprite is a small companion a Knight can use while exploring the depths of the clockworks, originally these mechanical lifeforms were just used for reconnaissance but after they were spread through the clockworks they adapted to certain environments to take on new forms. ![]()
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